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MVP Bridge
version 2.21
by Steve Estvanik
An MVP Software Production
MVP Bridge is shareware. This means that you have an evaluation
version. You are free to evaluate this software to determine
whether you wish to "register," or purchase the software. If you
wish to continue using this software, you must register with MVP
Software.
Registering MVP Bridge supports the author and brings you several
advantages. You will receive the latest version with many
significant enhancements, a printed manual, ongoing notification of
updates and technical support. Registration is $29.95 plus
shipping.
Thank you for evaluating MVP Bridge and for supporting shareware.
To register and receive MVP Bridge Deluxe, call 800-968-9684
toll-free 24 hours a day. This is an order line ONLY. Operators at
this number do not use this program and cannot answer any questions
about it. Please have your Master Card or Visa ready when you call.
Or fill out the order form at the end of this manual and fax it to:
616-245-3204. Make sure your credit card number and expiration date
are legible. Or if you prefer mail the order form and your check
to: MVP Software, 1035 Dallas SE, Grand Rapids, MI 49507-1407.
For overseas ordering or technical support, or if you have
questions, call: (616) 245-8376.
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
Steve Estvanik is a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware
principle works for you. If you are unable to resolve a
shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but does
not provide technical support for members' products. Please write
to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427 or
send a CompuServe message via CompuServe Mail to ASP Ombudsman at
70007,3536.
BEFORE YOU BEGIN
================
MVP Bridge version 2.21 includes several improvements over earlier
versions. The bidding and card play, the documentation, handling of
conventions, music and many other areas have been enhanced. Also,
an important new feature -- the ability to save and load hands --
has been added.
Another important improvement is that MVP Bridge now works
flawlessly if you launch it from Windows. While it is still a DOS
app (technically, it runs in what is known as a "DOS box" from
Windows), you can set it up on your Windows Program Manager and run
it from there as you would any Windows program.
Note, however, that your DOS mouse driver MUST be installed even if
you run MVP Bridge from Windows.
INSTALLATION
============
If you have downloaded this program from a BBS there is no need to
install it if you want to run it from DOS and not from Windows.
Simply unzip the files into a directory and begin the game. If you
have obtained MVP Bridge from a shareware vendor you may need to
install the software to your hard drive. To install MVP Bridge,
place the diskette into the A drive and type A:, or into the B drive
and type B:. When the A> or B> prompt appears on the screen, type
INSTALL. Follow the directions to install the software.
To begin the game type BR1.
Note to Windows users
---------------------
Here's how to install MVP Bridge from Windows.
First, all of the MVP Bridge files must be in their own directory on
your hard drive or on a floppy disk. If you downloaded this file
from a BBS or online service, use Pkunzip 2.04 to do this. If you
received MVP Bridge on a disk, you probably don't have to do this.
From the Windows Program Manager, click on Run, then click on File.
Type in A:SETUP if the MVP Bridge files are on a disk in your A
drive. If they are in a directory in your hard drive, or on a disk
in another drive, enter that path information, followed by SETUP.
The MVP Bridge Setup program will now install MVP Bridge on your
system and create a MVP Program Group (if one doesn't already exist
on your system). All you have to do is follow the prompts. In most
cases the default prompts are the best ones to choose, but you may
enter other information if you choose to do so.
INTRODUCTION
============
This game is not a tutorial on Bridge, but can be used by beginners
to learn the game. The following sections give a good general
introduction to the rules of the game, and the basic techniques of
bidding and play. There are many excellent books available in
stores and libraries, covering all phases of the game.
If you're an intermediate or advanced player, you can go right to
PLAYING THE GAME (or skip this entirely, and jump right into the
game.)
BRIDGE BASICS
=============
Brief summary of the rules
--------------------------
Bridge is played by 4 players. All cards are dealt so each player
has 13 cards that are kept hidden from other players. In MVP
Bridge, you are always considered to be SOUTH. Your partner plays
NORTH, and your opponents are EAST and WEST. A hand of bridge is
divided into 2 parts: bidding and play. During bidding you try to
describe your hand to your partner and make a claim to the number of
tricks you can take. During play you try to make the contract that
you bid.
Evaluation of the hand
=======================
To decide how strong your hand is, we assign points to certain
cards. These are called high card points or 'hcp'. We rate an Ace
(A) at 4 points, a King (K) at 3, a Queen (Q) at 2, and a Jack (J)
at 1. To count towards hcp, though, a King must be accompanied by at
least one other card in the same suit. We show this as 'Kx', and
describe it as a King doubleton. Similarly, to count for hcp, the
Queen must have 2 other cards, and the Jack needs 3 other cards.
Some examples:
Kx 3 pts
AK 7 pts
AQ 4 points (Q doesnt count)
AQx 6 points
KJXX 4 points
KJx 3 points (J doesnt count)
In addition, we can add points for distribution (length).
1 pt for 5th card in a suit
1 pt for 6th in a suit
2 pts for 7th, 8th, etc
When raising partner's suit with 4 card support, add:
5 pts for void
3 pts for singleton
1 pt for doubleton
With 3 card trump support, add:
3 points for a void
2 points for a singleton
1 point for a doubleton
Your total hand value is figured as follows:
Hand value = high card points + distribution points
When opening the bid add HCP and length points. For deciding
whether your partnership has enough points for game, you can use
total points as follows:
Points required for game:
3NT or major suit 26
minor suit 29
small slam 33
grand slam 37
Bidding Primer
---------------
Bidding starts with the dealer and proceeds clockwise around the
table . The suits are arranged in the following order: CLUBS,
DIAMONDS, HEARTS, SPADES. Thus 1S can be bid over 1H, but over
1S, you must bid 2H. Bidding a suit usually says that you wish to
use that suit as trump. Bidding normally starts at the lowest level
possible, but there are also times when the bidder jumps the bidding
(For example, an opening bid of 2H or 3H shows a very different hand
from 1H.)
Playing in a suit contract makes that suit the 'trump' suit. During
play, you must follow the suit played. But if you lack any cards
in the suit played (this is called a 'void'), you may play a trump,
and win the trick. You want to play in trump if you and your
partner have at least 8 of the cards in a suit. You may also play
without trump (NOTRUMP or NT).
Bidding continues until everyone has had a chance to bid and there
are 3 passes in a row. The person who firrst bid the suit of the
final bid becomes 'declarer'. The person to the left of declarer is
the leader for the first trick. The declarer's partner is dummy --
their cards are turned over for everyone to see, after the opening
lead.
Your goal in Rubber Bridge is to bid and make 2 game contracts . A
game is 100 points. This can be the result of bidding and making
one or more contracts. Scores vary by suit. CLUBS & DIAMONDS are
the minor suits and are worth only 20 points each. HEARTS & SPADES
are the major suits and are worth 30 points each. Thus a contract
of 4H would give you 120 points, enough for a game, but a contract
of 4D gives you only 80 points, leaving you 20 points short of a
game.
No trump is a special case. One NT is worth 40 points, and each
successive level is worth 30 points. Thus 2NT is worth 70 points,
and 3NT is 100, a game. If your contract does not give you a game,
it remains as a partial score until one side makes game. If a
contract is set, the defenders gain points.
The following sections offer some simple advice for bidding. For
more details, you should consult a Bridge bidding book.
Opening Bids
------------
You have
HCP Distribution of hand Bid
--------- ---------------------------- -------------------
13-20 5+ card suit 1 of the suit
16-18 flat (no singleton or void) 1 NT
21-22 flat (no singleton or void) 2 NT
13+ flat, but good 4 card major 1 of a major
13+ no previous bid possible 1 of better minor
4-10 no voids, 7 card suit 3 of the long suit
In actual practice, the tendency is not to bid 4 card majors, unless
the suit is strong (e.g., AKJx) and there is no alternative. This
allows partner to assume that the opener has 5 in the major and to
support with only 3. If the suit is good, a 4-3 fit is acceptable.
Responses to partner's opening bid
----------------------------------
Partner bid one of a suit
--------------------------
You have
HCP Distribution of hand Bid
--------- ---------------------------------- -----------------
< 6 Pass
6-9 support for partner's suit* 2 of partner's suit
10-12 support for partner's suit* jump in partner's suit
13-15 strong trump support in a major 4 level
13-15 no major suit at 1 level 2 NT
16-18 no major suit at 1 level 3 NT
6-18 4 card suit suit at 1 level
18+ 5 card suit Jump shift **
10+ 5 card suit suit at 1 or 2 level
6-9 flat hand, no 1 level bid 1 NT
* Support is 3 cards of a major or 4 of a minor
** Jump shift: a bid that skips a level of bidding. E.g.,
1H -- 2S is a jump shift because you could have bid 1S.
Partner bid 1NT
---------------
You have
HCP Distribution of hand Bid
--------- -------------------------------- -----------------
8-9 Balanced 2 NT
10-14 Balanced 3 NT
< 8 5 or 6 card suit 2 of the suit
< 8 Pass
10+ 5 of a major, 5 or 6 of a minor 3 of the suit (forcing)
7+ 6 card major 4 of the major
10+ no 5 card major 3 NT
Note: Most players use the Stayman convention which allows the
partnership to find a 4-4 major suit fit.
Opener's rebids
---------------
This next bid lets opener more completely describe her hand.
Opener started with 1NT
-----------------------
Partner Bid Opener's hand Bid
----------- ---------------------- -----------
2 NT 17-18 3 NT
3 of major 3+ cards in partner's suit 4 of partner's suit
3 of major 2 cards in partner's suit 3 NT
Opener started with a suit bid
------------------------------
Partner Bid Opener's hand Bid
----------- ---------------------- -----------
New suit: 1 level 12-15, no support for partner 1 NT
6 cards in original suit rebid original suit
second suit of at least 4 show new suit
12-15, 4 card support raise of partner
15-17, 6+ card suit jump in original suit
16-18, 3+ support jump raise of partner
19-20, 4 card support 4 of partner's major
19-20 2 NT
New suit: 2 level 15-18 2 NT (forcing)
12-15, usually 6 card suit rebid original
< 16 show second suit
< 16, support for parter single raise
17+ reverse*
17+ jump rebid of opener's
17+ 6 card suit jump to game in opener's
17+ 3+ support for partner jump raise in responder's
18+, second suit jump shift (forcing)
19-20 3 NT
* A reverse is the bidding of 2 suits in opposite order from that
expected. I.e., usually you would bid Spades, then Hearts, to
keep the bidding at a low level. If you bid Hearts first, then
show Spades, this is a 'reverse' and shows a stronger hand.
(Since partner must bid hearts at the next level to show a
preference).
Bidding continues, with opener and responder describing their hands.
If there is no competition, you should look for a game contract with
about 25+ points between the 2 hands.
This completes the overview of bidding. Once someone opens, the
opponents can still compete, usually by bidding a new suit or making
a takeout double. For more information on defensive bidding consult
any of the many books available in stores and libraries.
CONVENTIONS
-----------
A convention is a bid that carries additional information, and does
not promise anything in the suit actually bid. For example, when
responding to 1NT, a response of 2C, Stayman, asks partner for a
four card major and is a completely artificial bid. Responder may
have a singleton club! Conventions are decided upon between the
partners before play begins. All such agreements must be announced
to the oppononents. No secrets.
The following are brief descriptions of the conventions available in
MVP Bridge.
The TAKEOUT Double
------------------
The most common usage of this bid is by second hand after the
bidding has been opened. The bid "double" announces opening bid
values, with support for the unbid suits. The range in HCP for a
takeout double is 11+.
STAYMAN
-------
This convention is a 2C response to an opening bid of 1NT or a 3C
response to an opening bid of 2NT asking opener for a four card
major.
BLACKWOOD
---------
After the partner has agreed upon a suit, a bid of 4NT by either
player asks the other for the number of aces she has. The responses
to Blackwood are the following:
5C 0 or 4 aces
5D 1 ace
5H 2 aces
5S 3 aces
After aces have been shown, a rebid of 5NT by the bidder asks for
kings. Responses are the same only one level higher. Note: As a
practical matter the responder to Blackwood is not going to have 4
aces because the stronger hand usually does the asking.
GERBER
------
A jump to 4C after partner has bid 1NT or 2NT asks partner for aces.
Responses to a Gerber 4C leap are the following:
4D 0 or 4 aces
4H 1 ace
4S 2 aces
4NT 3 aces
After aces have been shown, a rebid of 5C by the 4C bidder asks for
kings. Responses to a 5C king ask are the following:
5D 0 or 4 kings
5H 1 king
5S 2 kings
5NT 3 kings
WEAK2
-----
An opening bid of 2D, 2H or 2S which describes a hand with a
reasonable six card suit and 7-3 HCP. It is a preemptive or weak
opening bid meant to obstruct opponents. When playing Weak 2 bids,
an opening bid of 2C is reserved for very strong hands.
A 2NT response asks partner to describe her hand.
3 of original suit shows minimum weak 2
3NT shows suit headed by AKQ or AKJ
3 of new suit shows a feature (A, K or Q)
STRONG2
-------
An opening bid of 2C, 2D, 2H or 2S describes a hand with 21+ points
and is forcing to game.
PLAY
====
The person who first bids the suit that becomes the final bid is
known as the declarer. To make your contract, add 6 to the number
you have bid. Thus a 3H contract requires you to take 9 of the 13
tricks. The person to the declarer's left is the opening leader.
The leader selects a card and places it so that everyone can see it.
At this point, the partner of the declarer lays down his cards for
everyone to see. Partner of the declarer is known as the 'dummy'
and his cards are played by the declarer. In MVP Bridge, when North
is declarer, you get to play as declarer, and your original hand,
South, becomes the dummy.
Play proceeds in a clockwise fashion. You must follow suit. If you
are void (have none of that suit), you can play any card. In a
trump contract, the highest trump played on the trick wins. The
winner of the trick leads to the following trick.
SCORING
=======
Rubber scoring
--------------
A rubber is played until one side has scored 2 games. Each game
requires 100 pts below the line. If a side has won a game, they are
then 'vulnerable'. (This increases the penalties if they are later
set in a contract).
If a slam is bid and made, additional bonuses are awarded as
follows.
Not Vulnerable Vulnerable
Small slam (12 tricks) 500 750
Grand slam (13 tricks) 1000 1500
You must win 2 games to end rubber. Additional bonus points are
then scored: 700 additional points if your opponents won no games,
otherwise 500.
Undertrick Penalties
--------------------
For each trick by which the declarer fails to make the contract,
opponents score the following points (above the line):
Not Vulnerable
Undoubled Doubled Redoubled
First undertrick 50 100 200
For each additional 50 200 400
Vulnerable
Undoubled Doubled Redoubled
First undertrick 100 200 400
For each additional 100 300 600
If declarer makes a doubled contract, he receives an extra 50
points, "for the insult".
Honors
------
In Rubber and Chicago Bridge, additioal points are added for honors
as follows:
Either declarer or dummy holds:
4 of 5 top trump honor cards: +100
5 of top trump honor cards: +150
all 4 aces, in No Trump: +150
PLAYING THE GAME
================
Main menu
---------
ABOUT: Program credits
OPTIONS: Select conventions
Toggle verbose mode
Select card back
KIBITZ: Show hands of other players
PLAY: Play the game
QUIT
Press F1 at any point for help.
OPTIONS
=======
Systems
--------
Bidding system is GOREN:
Goren: 16 to 18 HCP for opening NT
Usually opens 5 card majors, but occasionally opens 4 card
majors. Bids longer minor suit with balanced hand, and
poor 4 card major. Standard conventions: TAKEOUT,
STAYMAN, BLACKWOOD, and STRONG2.
Set Conventions
---------------
For each side, toggle the conventions you wish them to play.
Right click on a convention title to get a short description.
Verbose
-------
Toggles on and off. This adds additional messages to describe
conventions being used. It is a good way to learn unfamiliar
conventions, but it does slow down the game a little.
CardBacks
---------
Choose which card back to show.
Kibitz
------
Choose which hands to reveal. Note that this destroys basic
elements of the game, so it should only be used for tutorial or
practise. When kibitz mode is on, you have an option to ask why a
particular bid is made. A status screen pops up to show what that
player knows about the hand thus far, based on the bidding. Usually
this includes their estimates of the number of points held by each
other player, and their estimates of those players' distributions.
A minimum and maximum value is given in each case. As the bidding
progresses, these numbers may change. (E.g., if North preempts in
Hearts, and East holds 2 hearts, he knows that West and South can
each hold a maximum of 4 hearts.)
Play
----
To play a hand, you first bid by clicking on the appropriate bid box
when it's your turn. After 3 passes, the bid is final, and the
person to the left of the declarer leads. (You must finish the
bidding before you can return to the main menu. Just click on PASS
each time, then press the SKIP button after the first play.)
Each round, or trick, is started by the hand that won the last
trick. (The first leader is the left hand opponent of the
declarer.) You must follow suit if you can. If you're void, you can
play a trump or discard any other suit. Click on the card you want
to play, when prompted by the program. The current tricks taken by
each side are displayed on the top 2 lines of the play area. Press
'R' to review the status of the hand.
To receive a hint during either bidding or card play, press H.
Escaping early from a hand
--------------------------
If you make a mistake, or otherwise make a bad bid, press ESC when
it's your turn to bid. If you then ask to replay, the bidding will
start from the beginning. If at the start of a hand you click on
the QUIT button, the session ends and you return to the main menu.
During play, you can click on SKIP at any time, and the remainder of
the hand will not be counted. You can then choose to play the next
hand in the series, or quit back to the main menu.
Glossary & Abbreviations
========================
Trick - one complete play of 4 cards.
Trump - the suit of the contract. highest trump played on a trick
always wins.
NT - No trump.
HCP - high card points (A = 4, K = 3, Q= 2, J = 1).
TCP - total card points (HCP plus distribution).
Void - no cards in a suit.
Singleton - one card in a suit.
Stiff - a singleton.
Honor - ten, Jack, Queen, King or Ace.
Doubleton - 2 cards in a suit.
Tripleton - 3 cards in a suit.
Major suit - hearts or spades.
Minor suit - clubs or diamonds.
Declarer - the person who first bids the suit of the final contract.
Dummy - declarer's partner. After the opening lead, dummy's cards
are revealed, and played by declarer.
Download All the Latest MVP Shareware Games FREE
If your favorite BBS doesn't have an MVP file section, then you may
be missing some great shareware. To get all the latest and greatest
MVP shareware releases, call one of the leading boards listed below,
and check out the FREE MVP file area.
In Grand Rapids, Michigan -- Ryan's Bar (616) 456-1845 or (616) 456-5342
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In New York, New York -- The Invention Factory (212) 274-8110
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In Kansas City, Missouri -- Sound Advice (816) 436-8029
In Palo Alto, California -- Space BBS (415) 323-4193
In Reston, Virginia -- World Data Network (703) 620-8900
Even better, tell your favorite sysop about the MVP Distribution
Network and how he can be assured of getting all of the latest MVP
shareware hits as soon as they are released. See the SYSOP.DOC file
for details.
MVP is Now on CompuServe!
You can get all of the latest MVP shareware releases, and discuss
MVP titles directly with the authors on MVP's new section on the
world's largest online information network, CompuServe. Just type
GO MVPSOFT to get to our section! If you are not a CompuServe
member you are eligible to receive a FREE trial membership,
including software and online time worth almost $55! That's right,
you get the CompuServe Information Manager software for DOS or
Windows, which normally costs $29.95. Plus you get a free first
month of online access, worth $9.95. And to top it off, you get a
usage credit of $15 of additional online time.
To take advantage of this free trial membership to the largest
online service in the world, call 800-848-8199. Ask for rep 671.
And then GO MVPSOFT and talk to the MVP team on CompuServe.
MVP is Now on Delphi Internet!
You can get all of the latest MVP shareware releases, and discuss
MVP titles directly with the authors on MVP's new Custom Forum on
Delphi Internet. Just type GO CUSTOM 45 to get to our section! If
you are not a Delphi Internet member you are eligible to receive a
FREE trial membership, including 5 free hours of online time plus
a free download of InterNav, Delphi's Windows communication software!
To take advantage of this free trial membership to Delphi Internet,
follow these instructions:
1. Dial by modem, 1-800-695-4002
2. Press "Return" once or twice
3. At the Username prompt, enter JOINDELPHI
4. At the Password prompt, enter CUSTOM45
Then GO CUSTOM 45 and talk to the MVP team on Delphi Internet.
MVP is Now on Novalink!
You can get all of the latest MVP shareware releases, and discuss
MVP titles directly with the MVP team on MVP's new forum on
NovaLink. Just type /GO MVPSOFT to get to our section! If you are
not a NovaLink member you are eligible to receive a FREE trial
membership, including 10 free hours of online time!
NovaLink Interactive Network is one of the top 10 US online services
and the first to offer complete multimedia access to the Internet.
NovaLink provides a full slate of online content and discussion
areas, as well as content and links to information and entertainment
on the Internet, all for less than $10 per month. NovaLink is
accessed via a local call form more than 1,000 US cities and 100
countries.
To take advantage of the free trial offer, including 10 free hours
of online time, call 800-274-2814, Web browse to www.novalink.com,
or email info@novalink.com. Ask for the "MVP Offer" when you call.
MVP is Now on the Internet and the World Wide Web!
You can get all of the latest MVP shareware releases, find out news
of future activities, and give feedback to MVP on the Internet. To
visit our new home page, just set your WWW browser to this URL:
http://theyellowpages.com/shareware/mvp.htm
While there, you can see descriptions of all our releases, download
the shareware versions with a click of your mouse button, and check
out full color screen shots for all of our games. Be sure to leave
feedback telling us how you like our page!
If you prefer using direct ftp to get our files, you can find them
at the following sites:
ftp.uwp.edu/pub/msdos/games/mvp
ftp.uml.edu/msdos/games/mvp
wuarchive.wustl.edu/systems/msdos/msdos-games/mvp
These sites also have many mirrors, so just look for a game site
with an MVP directory, and you'll be assured of getting the best
games around!
By the way, Harold Gregg & Company graciously donated their time and
resources to set up our WWW page, and we highly recommend them to
anyone interested in setting up a home page. They can be reached at
http://theyellowpages.com.
Ordering Information
MVP Bridge Deluxe is available from the following authorized
distributors:
United States
-------------
MVP Software
1035 Dallas SE
Grand Rapids, MI 49507-1407
phone: 800-968-9684 24-hour order line only
(616) 245-8376 information, technical support, or orders.
fax: (616) 245-3204
order price: $29.95 plus $4.00 shipping in the US, $5.00 shipping to
Canada, $6.00 shipping everywhere else. Michigan residents please add
appropriate sales tax.
Australia
---------
Budgetware
9 Albermarle St
Newtown NSW 2042
phone: (02) 519-4233 fax: (02) 516-4236
order price: $A45.00 (includes shipping)
United Kingdom
--------------
Oakley Data Services
3, Oakley Close
Sandbach
Cheshire CW11 9RQ
phone: (0) 1270 759739 fax: (0) 1270 765272
email 74774,1347@compuserve.com
order price: L29 includes shipping and tax
Denmark and all of Scandanavia
------------------------------
Pro-Soft
Benloese Skel 4 G
DK 4100 Ringsted
phone: 53 61 90 42 fax: 53 61 93 91
order price: 210,00 kr. + VAT 25% + s/h 25,00
Japan
-----
P. & A. Company Ltd
302 Bellwins, 1367-23
Nakagami, Akishima
Tokyo 196
phone: 425-46-9141 fax: 425-46-9142
BBS: 425-46-9143
4500 yen includes shipping and taxes
Germany, Austria, and Switzerland
---------------------------------
JDS -- Software Vertrieb
Jens Driese
Postfach 1269
D-26302
phone: 04451-85743 fax: 04451-860500
CIS: 100273,2252 BTX: DRIESE#
price: 49 DM (includes taxes) plus 6 DM shipping
The Netherlands
---------------
HaSa Software Applications
PO Box 414
9500 AK Stadskanaal
phone: 5990 50161 fax: 5990 50124
BBS: 5990 50212 or 50314 or 50232 CIS: 100115,542
price: Call for current price
Italy
-----
Systems Comunicazioni srl
via Olanda
6 - 20083 Gaggiano
phone: (02) 9084 1814 fax: (02) 9084 1682
BBS: (02) 9084 1811
price: Lire 62.000 IVA inclusa
Spain
-----
Friendware S.L.
Rafael Calvo, 40
28010 Madrid
phone: (91) 308 34 46 fax: (91) 308 52 97
CIS: 100413,1667
price: 4.000 Pts
MVP BRIDGE DELUXE ver 2.3 ORDER FORM
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Address _____________________________________________________________
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Country (if outside USA) ____________________________________________
CIRCLE HD DISK SIZE: 5-1/4" -or- 3-1/2" IMPORTANT!
Price of MVP Bridge Deluxe $29.95
Shipping and Handling (US) 4.00
Shipping and Handling (Canada) 5.00
Shipping and Handling (all other countries) 6.00
Michigan residents add sales tax 2.04
------
Make check payable to "MVP Software" Total enclosed: $
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==================== in future products.
Circle what type of equipment you have: 286 386 486 Pentium
Circle the speed of your computer(Mhz): 16 20 25 33 40 50 66 90 ___
Circle any that apply: Joystick Mouse Modem_______ SVGA card____________
(speed) (type)
Sound Capability: Adlib Sound Blaster SB Pro SB 16 SB AWE32
PC speaker only Other ____________________________________
Where did you get MVP Bridge?
Friend CompuServe AOL Ryan's Bar Exec-PC Sound Advice
Invention Factory Channel 1 Space BBS World Data Network
BBS (name): _______________________
Shareware Distributor (name): _________________________________________
Are you a game player? Please answer the following questions about what you
like and don't like in computer games.
Approx # of commercial games owned: ____ #Registered shareware games: ____
Circle preference: Beautiful Graphics Game Complexity
Circle preference: Solo against computer -OR- Modem 2-Player
Circle preference: Strategy Action Simulation Other_________
Long term game playability: Few Levels w/ hard difficulty Lotsa Levels
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Send this order form and your check to:
MVP Software, 1035 Dallas S.E., Grand Rapids, MI 49507-1407
US or Canada 24-hour order line: 800-968-9684. Fax: 616-245-3204.
Tech support, information, or overseas order line: 616-245-8376.